11/22/2023 0 Comments Borderlands 2 maya buildIf you have Wreck and the target is capable of being phaselocked, you will kill that target. Foresight is helpful with Wreck or if you're using a low clip size weapon. Accelerate is nice for scoped weapons and Torgue guns. Ward is solid and makes good use of Amp shields. It gives you access to more on-tap health regeneration that any other low level character in the game. Tier 1: Sweet Release is your best Tier 1 skill. If you're playing with friends you're probably going to want to put more points in to your Harmony tree since Res is very useful. As suggested to me in another thread, Helios & Cloud Kill aren't very useful in TVHM, and completely useless in UVHM. I think Helios & Cloud Kill work fairly well at low levels, but I think they'd work even better with Converge which is, pardon the pun, barking up another tree. As for low level builds, I'm not entirely sure. That's what I consider the "best" build since it got me through UVHM solo. After that I got lucky with a Legendary Siren COM so I threw a point in each of Accelerate & Mind's Eye (since the COM gives +5 to each). This will let you spam your Phaselock every 7-10 seconds depending on your Artifact and your COM and should take you up to level 61. Then go back to your Motion tree for 5 points in Sub-sequence. Then go back for 5 points in Immolate, which should unlock Ruin. Then jump to Chain Reaction, then Reaper. If you're planning on eventually doing UVHM, you then go to town on your Cataclysm Tree. This will let you unlock Quicken which when you've got 5 points in it will drop the recharge of Phase Lock by 30%. Then get Converge and 4 points in Inertia. After that 5 points in to Suspension for your Phaselock to last longer. I'd follow that up with 5 points in Ward, for more shields/faster shield recharge. I'd start with Sweet Release as the Healing is very nice at the beginning. Battlefront is where you would put any remaining points if you have any.Level 15's a little low and the lower levels are more about just staying alive. Note: The Gunpowder tree only has a few notable skills worth your points, which have been mentioned above. Longbow Turret: +10000% Turret Deploy Range, +110% Turret Health.īattlefront: +30% Gun, Melee, and Grenade damage while turret is deployed. Killing an enemy gives +60% Fire Rate and +75% Recoil Reduction for a short time. Impact: +20% Gun Damage and +15% Melee Damage. Besides that, your secondary heal becomes Preparation and Quick Charge + Pressure makes it easier to keep up your shield. Because there are times where due to the lack of space you end up placing your turret in a path which isn’t ideal. Note: Using Mag-Lock can be useful, though not necessary, especially if you’re planning to go for Longbow Turret. Gemini: Allows you to deploy two Sabre Turrets. In addition to not taking damage from the attack, you will also regain half your Maximum health. Grit: You have a 20% chance to ignore damage that would otherwise kill you. Resourceful: +25% Action Skill Cooldown Rate. Phalanx Shield: Your Sabre Turret projects a shield that attempts to block enemy ranged fire but lets friendly ranged attacks pass through. Killing an enemy regenerates +5% of your shield per second for a short time. Pressure: Up to +70% Reload Speed and –60% Shield Recharge Delay depending on how low your health is. Preparation: +15% shield capacity regenerate +2% health per second when shields are full. Which increases your turret deploy range, and gives +110% Turret Health. From this point you can invest another 27 points into Survival to also grab Gemini for double turrets and invest your remaining 11 points into Gunpowder to allow you access to Longbow Turret. This tree and the skills above are the core of your build. Expanding your grenade slots can easily be done through the Black Market and the +50% Turret Accuracy could be useful, though at no point did I think “my turret needs to be more accurate.” But still useful if you’re going for a heavy turret build. Note: Leaving only Grenadier and Laser Sight. Upgrades your Turrets even further, but not necessary until later on. Sentry: +5 shot per burst and +10s duration for Sabre Turret. Though Gemini is superior in terms of damage, the slag damage is a big advantage later in the game. Can be replaced for Grit in the Survival tree.ĭouble Up: Adds a second gun to the Sabre Turret and both guns fire Slag bullets. This is a key skill.Īble: Damaging an enemy regenerates +2% of your Maximum Health per second for 3 seconds.Ĭrisis Management: +35% Gun Damage and +30% Melee Damage when shields are depleted. Onslaught: Killing an enemy gives you +30% Gun Damage and +60% Movement Speed for a short time. Scorched Earth: Adds Multi-Rocket Pods to your Sabre Turret. Willing: +75% Shield Recharge Rate and -60% Shield Recharge Delay.
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